Grungy sci-fi is so cool. I think Alien/Aliens or Terminator hit the perfect aesthetic for what I love about a gritty Sci fi setting. Something character driven that focuses on the every day folks surviving in a place that is unforgiving is my go to for this theme. This is exactly why I love my buddy Steve’s game Flames of Orion. It’s a fast paced 6mm scale Mech game set in a universe where mech pilots battle over scarce resources and planets exploited by mega corporations, all while narrowly surviving battles without their mechs overheating or getting shredded by an enemy stalking in the shadows. While the mechs are sick, I like that he’ll often incorporate 28mm scale pilots for a “zoomed in” scenario during narrative events. Combining these scales for two different games to tell a connected story is something I absolutely love to daydream about doing in other settings.
But right now I’m talking pilots. Specifically scrappy mech pilots. I wanted to make a little freak that tells a story just by looking at him without any other context. First, I thought about what his mech would be called. Without spending much time on it I came up with the name “Mournful Memory.” And with that I started to form what I thought this guy would look like and what his story was.
I wanted him to be a veteran of sorts, either a military vet or just a veteran of Mech combat over the years. The base I started with for the model was a 4th (I think) edition Tau body from 40k. I clipped the tau feet off, and shaved the chest down so it was flat and just looked like some sort of plate carrier. I threw on half a Cadian leg and the lower half of a Necron leg for a nice dirty bionic touch. I like that these lower legs give him a little more height and I think it helps the proportions to be better in the end. The arms are a Wargames Atlantic German WWI machine gun arm and a genestealer cult arm carrying…something. That something looked like a cool IED or some sort of tech that a mech pilot might need. Maybe it’s the core that powers his mech, so he brings it with him when he needs to dismount.
The head was a tough decision and I was going between 3-4 until I decided to go with one of my favorite Sci-fi mini heads, a shaved down plastic Cadian head. I use these converted heads for my home brew guard regiment, and couldn’t help but use it here too. I shaved down the sides, rear box, and front skull so it looks like a nondescript science fiction grunt style helmet with the chinstrap unclipped. This screamed the vibe I was going for.
I mixed up a little bit of green stuff to fill gaps and repair some cut bits. I added a cool rope and pouch attached to his belt on the front that gives a little in world narrative to this guy being practical. I began to scratch up his armor to give a little more grit to his used and abused kit. Is the helmet an honored piece of his past, or a necessary practical scavenged item he puts on when leaving the safety of his cockpit?
I based him with my usual sand mix, after gluing him to a thin piece of cork. The mix is play sand, various beach sand, kitty litter, and tiny pebbles. It’s a nice effective basing method for variation in texture.
Finally I added a grappling hook bit connected to his belt on his back with the idea that it’s how he gets in and out of the main hull of the mech when he needs to. It’d also help with traversing the war torn cities and landscapes while exploring I’m sure. I added some more scratches too to even out the damage.
Here he is. Let’s call him Rall Kellner, pilot of the Mournful Memory. I like that I was able to achieve a downtrodden appearance in his posture without it being pathetic. So does this model tell a story without context? I think so. If anything it looks like a guy who’s burdened, hands full of bullshit, while everything he’s carrying and wearing has practical application. In context of being a mech pilot, I love the idea that he’s carrying around the power core out of a reasonable worry that it could be stolen. After all, it is not only his weapon, but his home and safety net

















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